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101. ORE Battleship Class miner - in Player Features and Ideas Discussion [original thread]
+1, I fly a mackinaw/orca when I want to mine (what I am doing to diversify my activities) and sometimes venture. A different kind of ship to get beyond that is awesome. Didn't read the 2nd page.
- by Shade Alidiana - at 2013.12.02 15:30:00
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102. Surrender or Die! (destructible stations) - in Player Features and Ideas Discussion [original thread]
Still interesting though. I'm ok with the idea and +1 the OP
- by Shade Alidiana - at 2013.12.02 15:19:00
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103. The REMOVAL OF 90% WEB!!? - in Player Features and Ideas Discussion [original thread]
Didn't read the whole topic. In general I support the OP, vindicators are worth their isk. Also, I do not like the fact that different ships are being removed one by one. Let's wait and we'll see falcon getting something strange instead of jammers...
- by Shade Alidiana - at 2013.12.02 15:14:00
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104. Opinion by SOE BattleShip Design - in Player Features and Ideas Discussion [original thread]
I really love the ringless version. Reminds of a nice StarWars ship .
- by Shade Alidiana - at 2013.11.30 18:30:00
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105. Account expiration reminder - in Player Features and Ideas Discussion [original thread]
To know about it, you should check the email more oftenly than once per couple months...
- by Shade Alidiana - at 2013.11.27 05:30:00
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106. Drag&drop in combat UI? - in Player Features and Ideas Discussion [original thread]
Not for secondary modules or individual drones (place where I have started thinking about it), probably? ofc you can get everything up into primary (and I'm doing so), but still
- by Shade Alidiana - at 2013.11.26 14:06:00
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107. Drag&drop in combat UI? - in Player Features and Ideas Discussion [original thread]
Hello everyone. Looking at the current targeting and combat UI, I have suddenly got an idea. To activate module on a thing, drag and drop it onto it. Do same for drones/drone groups. If the thing is not locked, try to lock it. Do same for watchli...
- by Shade Alidiana - at 2013.11.26 04:52:00
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108. Announcement:EVE Online: Rubicon - Feedback - in EVE Information Portal [original thread]
Looks good in general, but I really hate the new golem model. Also, stratios could use some more drones and active tank bonus instead of its current resistance. I have heared this idea somewhere and I think it's right. New warp speed is not bad ...
- by Shade Alidiana - at 2013.11.20 06:27:00
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109. Announcement:EVE Online: Rubicon - Issues - in EVE Information Portal [original thread]
My display driver crashes from time to time. Previously after it is restored I could continue playing and it is only a minor inconvenience, now I have to restart client to get graphics back. (fixed window mode, 3840*1080)
- by Shade Alidiana - at 2013.11.20 05:52:00
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110. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Would still be nice to have 50% scan strength bonus.
- by Shade Alidiana - at 2013.11.17 14:59:00
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111. No comms for explorers - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Hesod Adee wrote: Kan Deadman wrote: If that is the lore of Eve when it comes to comms, then we have a problem with the lore and scientific plausibility. I'd say the flight model Eve uses would be a bigger prob...
- by Shade Alidiana - at 2013.11.10 06:29:00
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112. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Drahomi'r Bozi'dar wrote: Overall, im not a fan of the proposed 50s shooting, 40s reloading aspect. Mathematically it might be "fair" but sitting around waiting on 40s reloads doesnt sound "fun" to me... By way of compari...
- by Shade Alidiana - at 2013.11.08 20:24:00
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113. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Looks interesting, but I liked the original idea a bit more. Switching charge type takes too much time, everything else is ok for me. What about keeping both comcepts?
- by Shade Alidiana - at 2013.11.08 20:23:00
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114. New Generic Ship Hull (Configurable to Faction Requirements) - in Player Features and Ideas Discussion [original thread]
Looks good, let's see what else you suggest here.
- by Shade Alidiana - at 2013.10.31 22:56:00
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115. Add a new context menu item for items.... Find in Assets - in Player Features and Ideas Discussion [original thread]
Yaaay finally I see Danika approving something! Liked just for the sake of
- by Shade Alidiana - at 2013.10.16 07:07:00
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116. Add a new context menu item for items.... Find in Assets - in Player Features and Ideas Discussion [original thread]
+1, no comments
- by Shade Alidiana - at 2013.10.05 23:40:00
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117. Weapons mind links or offensive mind links - in Player Features and Ideas Discussion [original thread]
Because you can only have 3 boosters afecting you, and one (squad) is most likely non-specialised. Currently there's only 4 booster kinds and so even 2 ships can carry the whole set completely bonused. If there's more different boost types, you'...
- by Shade Alidiana - at 2013.10.05 23:35:00
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118. Weapons mind links or offensive mind links - in Player Features and Ideas Discussion [original thread]
Why not?
- by Shade Alidiana - at 2013.10.03 21:56:00
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119. Rorqual Reballance - in Player Features and Ideas Discussion [original thread]
Still not enough. Yes, rorq needs some love IMO, for increased survivability after actually coming on grid. Also, I don't like the need to deploy, like many others. Orca fits its role as it is, but yes, adding something for siege links (at least...
- by Shade Alidiana - at 2013.09.29 09:46:00
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120. Account expiration reminder - in Player Features and Ideas Discussion [original thread]
This summer I faced a major inconvenience of losing subscription and then almost a day of training just because I didn't know. I was used to having 10-day countdown and without this reminder it was.. well, it could have been better. GM told me I ...
- by Shade Alidiana - at 2013.09.29 09:36:00
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